The Wonderful Worlds of a Video Game Designer
The fantasy world that started out in your imagination is slowly coming to life. That new level is looking great on your computer screen. And after playing for hours, you have finally fixed the glitch with the battling blue ogres. It’s all in a day’s work for a video game designer! Get to Work with Science and Technology is a fascinating new series that introduces readers to the real-life applications of STEM subjects. In The Wonderful Worlds of a Video Game Designer, readers will discover how designers use their computer science skills and the latest technology to create the games people love to play. Told in a lively narrative style, this book includes firsthand accounts of how a video game is created, entertaining anecdotes, cool facts, and fantastic images of the step-by-step process of creating a game. Readers will also get the chance to try their hand at being a game designer with fun projects and activities.
|Interest Level||Grade 2 - Grade 7|
|Reading Level||Grade 3|
|Publisher||Ruby Tuesday Books|
|Series||Get to Work with Science and Technology|
|Number of Pages||32|
|ISBN||9781910549322, 9781910549339, 9781627249980|
|Title Format||Reinforced book, Hosted eBook, Savings Bundle|
|Dimensions||8 x 10|
|ATOS Reading Level||5.3|
|Lexile Reading Level||880|
NSTA Recommends The Wonderful Worlds of a Video Game Designer
Do you like to play video games? ;Have you ever wondered what it would be like to design a video game and then have others play it successfully? Being a video game designer takes on new meaning as the book connects the job and adventures offered here through the use of real time photos and the most current science information available.
As the importance of S.T.E.M. education comes to the forefront of classrooms everywhere, it becomes increasingly necessary for teachers everywhere to bring their classroom libraries up to speed! The Get to Work with Science and Technology series of books does just that. From learning about being a veterinarian in a zoo to the engineering of a space robot, these books bring students into the world of the latest and most exciting career choices of the 21st Century!
Each book provides over 30 pages of color infused photographs and images that attract the students and draw them to the text. The boldface, current vocabulary enhances the understanding of each topic in a way that encourages students to add it to their daily conversation! Essential and compelling facts are contained throughout the book in circles that standout and remind the reader of their importance to the topic. Each book contains a kid–friendly glossary and a project idea that will allow students to take on the job being highlighted. As teachers look for new resources to focus their students on the newest and most innovative career choices, this series should be at the top of their lists!
School Library Journal Review for Get to Work with Science and Technology
Firsthand accounts from professionals in the field, dramatic situations that require problem-solving, and fascinating facts are at the heart of this engrossing series. These high-interest occupations will appeal to a wide audience, especially those students interested in pursuing a STEM-related career. Real-life scientists who use technology, analysis, and critical thinking to solve problems demonstrate on a larger scale the same techniques that students are learning in the classroom. Interesting details abound, and kids will be eager to learn more strange but true tidbits. (How do vets trim an elephant’s toenails? With saws and power sanders, of course.) Striking photos are complemented by geometric sidebars, and the white-print-on-black-background is fresh and sharp. VERDICT Readers will flock to this fun and informational series.